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September 19, 2017

Welcome to the Ward

Entry #3- The Challenge of Choice

                So, as October approaches and the desolate halls of Coma Ward’s hospital creep toward Kickstarter, I suppose it’s time we discuss what make Coma Ward different from every generic piece of shlock horror...

May 14, 2017

Haunted houses are one of the most common locations for modern horror stories, and before that, spooky tales took place in ancient woods and abandoned castles. Urban legends tell of suicide inducing forests in Japan and derelict asylums that drive visitors to madness....

March 30, 2017

Entry #1- Why Bother?

(Coma Ward: Designer Diary Entry #1)

Horror is difficult.  Game Design is limiting.  Horror Game Design is like playing Operation during an earthquake on live TV: it is wild and precise, but everyone knows exactly what you should have done to get it...

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March 30, 2017

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